Turbo C Context File BIN2HDR.CPP BIN2HDR.CPP FORMATS.DOC YAKLIB.CPP YAKLIB.H ICON.CPP YAKFONT YEDIT.CPP YFEDIT.CPP YICONS2.DOC STUFF.SPM HISTORY.DOC PROGRAMS.DOC YAKMOUSE.H C:\VIC\C\XMODE\XLIB\*.DOC YAKMOUSE.CPP boodle.yak BOOdle.YAK it any mapdata mapdata[x][y].next_actor scroll myCharPointer OutFile moveincrement this_actor OutStream *.CPP *.LIB *.OBJ XPRINTF.C DRW2HDR.CPP ICON.CPP YAKLIB.CPP YAK2HDR.CPP BIN2HDR.CPP /MX /ZI /O $TASM height_counter width_counter + i C:\VIC\C\XMODE\XLIB\YFEDIT.CPP C:\VIC\C\XMODE\XLIB\PROGRAMS.DOC C:\VIC\C\XMODE\XLIB\README.TXT C:\VIC\C\XMODE\XLIB\YICONS2.DOC C:\VIC\C\XMODE\XLIB\FAQ.DOC C:\VIC\C\XMODE\XLIB\HISTORY.DOC C:\VIC\C\XMODE\XLIB\PROGRAMS.DOC C:\VIC\C\XMODE\XLIB\PROGRAMS.DOC C:\VIC\C\XMODE\XLIB\DRW2HDR.CPP C:\VIC\C\XMODE\XLIB\YAK2HDR.CPP C:\VIC\C\XMODE\XLIB\YAKMOUSE.H C:\VIC\C\XMODE\XLIB\YAKMOUSE.CPP C:\VIC\BORLANDC\INCLUDE\IOSTREAM.H C:\PELLY\C\YAKICONS\SOURCE\BIN2HDR.CPP C:\PELLY\C\YAKICONS\BIN2HDR.CPP